Don Gentry, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean white cloak covering his clean studded leather. He wears his chestnut hair down. His blue eyes peer out from beneath his wide-brimmed white hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's in love; and wants a kiss
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 6 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 10 pp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Charles Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. With a patchy chestnut beard and wild chestnut hair. His hazel eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers
Ideals: Philantrophist. Bonds: Attractive, Family, Religious, Rich. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Ernest Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has a long auburn beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Flaws: Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Balimaar Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a blue and yellow handkerchief worn on his right side. He wears a feathered hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a rivalry with the Church that dominates his actions; and he's attracted to the pc
Flaws: Insane, Hedonist. Bonds: Rich, Has a crush, Religious. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His chestnut hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Persistence. Flaws: Ugly. Bonds: Religious, Adventurer, Immigrant. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1200 gp. Brass mug with jade inlays (300 gp).
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