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NPC Generator

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Advanced [show]


Clerebold Axton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. His hair is short and black. His eyes are blue and beady.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Disciplined, Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Axton, Male Human Monk 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he is wearing colorful clothing, dressed as a Mortician. He has styled his red hair well, parting it to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of giants once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Mortician.

Motivation: He wants revenge against giants; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Ugly. Bonds: Enemies, Job. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Don Tattersall, Male Human Ranger 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp.


Social Check DCs


Gerard Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His long brown hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Slave, Immigrant, Mentor. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Gerard Eastoft, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (200 gp). Red garnet (80 gp). Violet garnet (200 gp). 1 Chain shirt.


Social Check DCs


Kody Wesley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: The child of western immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Kody Wesley, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 70 pp.


Social Check DCs


Trym Haley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His white hair is cut short. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Servant, but he got bored and became a Map Maker. By chance he met his brother recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Flaws: Fearful. Bonds: Nature, Family, Job, Adventurer. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Haley, Male Human Bard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 18 (+4)5 (-3)
Skills Deception -1, Performance -1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 sp. Zircon (50 gp). Alexandrite (200 gp). Eye agate (10 gp).


Social Check DCs

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