Odo Beitz, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: Odo lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp. Rose (40 gp). Moonstone (40 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His white hair is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Expand his business; and revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp.
Anthony Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise green.
Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor, Adventurer. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp.
Lance Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.
History: Lance was born the youngest of three triplets. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and to protect his home
Ideals: Artistic. Bonds: Attractive, Guardian, Family. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Roland Kimberley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His hair is short and golden. His eyes, though not visible through his cowl, are amber.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his brother; and regain custody of his son
Ideals: Philantrophist, Logical. Flaws: Insane, Racist. Bonds: Family. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Blue quartz (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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