John Addington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown painted combat armor at almost all times. His red hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
Possessions: 3000 sp. 1 Healer’s kit.
William Harper, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Bather profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Assassin for hire.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Joker, Persistence. Bonds: Attractive, Job, Immigrant. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Anselm Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. He carries a battered glaive and tarnished hand crossbow as well. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.
History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Spy.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
Possessions: Solid gold idol (1200 gp).
Charles Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His golden hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Poor. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Godfrey Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has moderate length black hair. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast island. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 700 gp. Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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