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NPC Generator

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Advanced [show]


Robert Blyth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Disease, PTSD. Occupation: Guard

Voice: Whispers

Attributes [hide]

Robert Blyth, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Bradford, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by teas. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south, but his parents moved at a very young age to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Guy Bradford, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Crowbar. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears light armors faded through time and improper care. He has a long silver beard with little hanging trinkets. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Opinionated, Fighting. Flaws: Addict. Bonds: Poor. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Bentham, Male Human Monk 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Halfling
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 12000 sp. Tiger eye turquoise (7 gp). Aquamarine (1300 gp). Alexandrite (1300 gp).


Social Check DCs


Robert Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished nunchaku as well. His white hair is knotted and matted. He wears a mask on his face.

Personality: This man loves writing and to teach people writing more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Sutherland, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)7 (-2) 14 (+2)17 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He is bald on top and has large black tufts of hair around his ears. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: Chad was born in the north. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered music. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and many giants want him driven away

Ideals: Joker, Persistence, Artistic. Flaws: Ugly, Racist. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Chad Mitchell, Male Human Druid 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 17 (+3)7 (-2)
Skills History +4, Persuasion +0
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Minor magic item.


Social Check DCs

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