Bertram Hallewell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in a clean brown cloak covering his clean studded leather. His top hat is riddled with cuts and holes. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Cynical, Addict. Bonds: Rich. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Kody Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long silver hair reaches down to his waist. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Patrick Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Crown-heir profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item.
Randal Hale, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He speaks before he thinks and is too direct. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Impulsive, Disease, Mundane. Bonds: Military, Religious. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. Tourmaline (140 gp). Sard (70 gp). Moss agate (13 gp).
Charles Crawford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has red hair. His eyes, though not visible through his cowl, are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Religious, Enemies. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp.
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