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Odo Soames, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His silver hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Ruler, who enjoyed hunting, Odo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up mace and armor he uses now. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes

Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Nature. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Odo Soames, Male Human Warlock 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Impeccable. Flaws: Insane. Bonds: Family, Job. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Norman Kelsey, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)16 (+3) 17 (+3)11 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Ignan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Yardley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in earthy colors with a brown and white handkerchief worn on his left side. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Gerald hails from a village terrorized by dire rats. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Flaws: Antagonistic, Selfish. Bonds: Enemies, Nature, Family. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Gerald Yardley, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)7 (-2) 13 (+1)17 (+3)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 8000 sp. Violet garnet (400 gp).


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: The child of a Soapmaker, who enjoyed hunting, Anselm was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Philantrophist. Flaws: Selfish, Antagonistic. Bonds: Poor, Nature. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Anselm Gentry, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Gomory Bradly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in tan turtlenecks beneath a grey coat with blue slacks. His hair is silver and curly. His eyes are a pleasant violet.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has achieved small success as a Barrister.

Motivation: To be a Brewer again.

Ideals: Philantrophist. Bonds: Immigrant, Job, Mentor, Slave. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Bradly, Male Human Commoner 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 6
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)3 (-4) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged -1 / 3d4-4, Grapple +3

Possessions: 2000 gp.


Social Check DCs

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