Everard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is chestnut, silky, and of moderate length. He has a dull look in his gray eyes.
Personality: Eccentric and domineering, Everard will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He inherited the family business which he has now maintained for 14 years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Godfrey Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and red with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His face is scarred and worn.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and wants to raise his children well
Flaws: Ugly, Insomniac. Bonds: Enemies, Nature, Family. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Jade (60 gp). Malachite (9 gp). Pink pearl (60 gp). Jet (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Alexandre Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.
Personality: A deeply religious man he believes everything happens for a reason. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast desert. Cursed with unlife at a very young age, Alexandre has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Family, Nature. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Trym Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large black jacket. He wears a colorful flower in his auburn hair. He has a dull look in his brown eyes.
Personality: Eccentric and domineering, Trym will drive conversation. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Athletic, Extrovert, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 12000 cp. 1 Climber’s kit. 1 Bullseye lantern.
Hubert Remington, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars, and sports empty pouches on his belt. His deerstalker hat is riddled with cuts and holes. His eyes are likewise amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Stylist in town.
History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Guardian, Job. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 3000 sp. Violet garnet (600 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
