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NPC Generator

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Advanced [show]


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gomory was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Melancon, Male Human Paladin 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. A roughly beaten golden orb (30 gp).


Social Check DCs


Randal Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Ideals: Pacifist, Gifted. Flaws: Addict, Hedonist. Bonds: Attractive. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Randal Eastaughffe, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)9 (-1) 14 (+2)7 (-2)
Skills Athletics +2, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dean Marley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He keeps his red hair in a flapper bob. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Junk Dealer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Marley, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)6 (-2) 10 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Chalcedony (40 gp). Rhodochrosite (15 gp). Chrysoprase (40 gp).


Social Check DCs


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear green clothing when he does not wear armor. His auburn hair is still thick. His eyes are hazel and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Attractive, Military, Job. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

William Hallewell, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 23000 sp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a blue coat over a brown low-cut shirt, and a Stetson hat upon his head. His silver hair is lengthy and is close to two feet long. He has gray eyes and a blue hat with a brown feather.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Impeccable. Flaws: Addict, Insane. Bonds: Immigrant, Enemies. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Anselm Barclay, Male Human Fighter 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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