John Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a feathered hat to cover his moderate length blonde hair. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
Possessions: 100 gp. Rock crystal (70 gp). Amethyst (40 gp). Moss agate (13 gp).
Richard Tatum, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a brown collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Richard was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Racist. Bonds: Attractive, Slave, Nature, Rich. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
John Tinley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Courier, John learned a great deal about his father's area of expertise. John was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Courier. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 36000 sp. 1 Minor magic item.
Thomas Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, grey, dusty cloak. He has blonde hair. His violet eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gifted from a young age, Thomas studied abroad. After coming to the age of reason, Thomas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Servant soon after.
Motivation: Sabotage a competitor; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Servant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 4 Antitoxin. 2 Alchemist’s fire. 1 Thunderstones.
Charles Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 29000 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
