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NPC Generator

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Advanced [show]


Bertram Langley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy tan pantaloons and a blue scarf. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Bertram was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Ugly, Sensitive. Bonds: Religious, Family, Adventurer. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Bertram Langley, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)7 (-2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 32000 sp. Azurite (11 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear black clothing when he does not wear armor. He wears his silver hair up in a very large beehive style do. He is baby faced.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Healer again; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

John Morton, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 14000 cp.


Social Check DCs


Henry Van Es, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears skinny pants and wears a tan and brown robe with the hood down. He has no hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Slave. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Van Es, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Deep green spinel (60 gp). Azurite (13 gp). Deep blue spinel (400 gp). Blue star sapphire (1600 gp).


Social Check DCs


Wymar Astley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He is greedy.

Ideals: Persistence. Bonds: Rich, Religious, Job, Adventurer. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Wymar Astley, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Chalcedony (20 gp). Blue quartz (9 gp).


Social Check DCs


Trey Kitchur, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Assassin, and carries greataxes. His white hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trey was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Trey Kitchur, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 12 (+1)16 (+3)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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