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NPC Generator

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Advanced [show]


Wymar Shelley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a very tight haircut. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a island tribe. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Nature. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Wymar Shelley, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 13 (+1)17 (+3)
Skills Insight +3, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hubert Graham, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He has a small bristly mustache and wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Joker, Justice, Gifted. Bonds: Family. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Hubert Graham, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)18 (+4) 11 (+0)8 (-1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Abyssal, Druidic, Ignan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Shipwright, Trym learned a great deal about his mother's area of expertise. A gifted student he started as a Detective, but he got bored and became a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Flaws: Addict, Racist. Bonds: Adventurer, Attractive, Job. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Alton, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Moonstone (80 gp). Moss agate (7 gp). Rich purple corundum (1200 gp). Black pearl (1200 gp).


Social Check DCs


Shane Ramsay, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a tan suit. His brown hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the east. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Has a crush, Military. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Shane Ramsay, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 300 gp. Tourmaline (160 gp). Brown-green garnet (160 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Theodoric Ashley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his hazel eyes.

Personality: He dislikes all the random violence that takes place in the south. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Military, Adventurer. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Theodoric Ashley, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Chalcedony (20 gp). Black pearl (300 gp). Chrysoberyl (50 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs

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