Gilbert Northcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long white hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Knight business at a young age. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
Possessions: 1 Minor magic item.
Godfrey Royal, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished morningstar as well. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Religious. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 50 pp. Tiger eye turquoise (9 gp). Chrysoprase (20 gp). 1 Banded mail. 1 Full Plate. 1 Darkwood Buckler.
Miles Peyton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky grey painted plate armor. He has shaved his head bald. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Gifted. Flaws: Mundane, Shy. Bonds: Military. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. White opal (500 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a mountains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Flaws: Ugly, Shy. Bonds: Religious, Nature, Rich. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Don Blythe, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems, and he perpetually has his scythe ready. His blonde hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Money/treasure.
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Rich, Military, Job. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. Silver pearl (50 gp). Red-brown spinel (50 gp).
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