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Advanced [show]


Gunter Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Gunter Northcott, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 2600 sp. Jade (90 gp). Coral (90 gp). Red-brown spinel (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered axe and tarnished whip as well. He wears his black hair up. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Balimaar Weld, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Professionalism, Fighting. Flaws: Insane. Bonds: Attractive, Religious, Immigrant. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Hackney, Male Human Sorcerer 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 8 (-1)14 (+2)
Skills Nature +6, Stealth +5
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He carries a battered dagger and tarnished hammer as well. He has moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Gerard Shirley, Male Human Adept 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Adley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His black hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Jocelyn Adley, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item.


Social Check DCs

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