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Advanced [show]


Balimaar Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in yellow turtlenecks beneath a white coat with green slacks. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. Balimaar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Balimaar Winthrop, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)12 (+1) 11 (+0)18 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Lance Abram, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His chestnut hair is still thick. His eyes are likewise brown. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Miner. He was granted psionic powers by his dying brother.

Motivation: To be a Tailor again; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Lance Abram, Male Human Bard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Animal Handling +3, History +7
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 20000 cp. Tiger eye turquoise (8 gp). Black star sapphire (1000 gp). Brown-green garnet (80 gp). 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Shane Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue wide-brimmed hat and blue clothes. He wears a wide-brimmed hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to work out more often; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Ugly, Secretive, Antagonistic. Bonds: Religious, Enemies. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Shane Pinkerton, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He wears a top hat to cover his moderate length white hair. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Trym Cooper, Male Human Cleric 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses in green turtlenecks beneath a grey coat with yellow slacks. He wears a broad hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal music training, and achieved minor success. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: Further expansion of business; and to be a crown-heir again

Ideals: Fighting, Artistic. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Odo Beitz, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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