Aldous Kirby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries whips. His silver hair is braided into rings. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich, Adventurer. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 6 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Banded mail. 1 Breastplate. 1 Masterwork studded leather. 1 Banded mail.
Godfrey Ridley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 39000 sp. Red garnet (140 gp).
Reynard Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Job, Military. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 6 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20 pp. Cloth of gold vestments (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Ernest Reid, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his warhammer. His black hair is still thick. He has several tiny ruby earrings on each ear.
Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ernest's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Black pearl (800 gp). Red spinel (40 gp). Pink pearl (40 gp). 1 Masterwork Uncommon Weapon.
Trey Clifford, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in white turtlenecks beneath a pastel coat with black slacks. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety
Flaws: Racist, Fearful. Bonds: Attractive, Poor, Nature. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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