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Advanced [show]


Roger Adley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long white hair reaches down to his waist. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.

History: He was raised by priests from a young age. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and his religion dominates his actions

Ideals: Entrepeneur, Persistence. Bonds: Poor, Religious, Mentor. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Roger Adley, Male Human Sorcerer 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)9 (-1) 10 (+0)17 (+3)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Shane Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Shane Hartford, Male Human Bard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp.


Social Check DCs


Diggory Blakely, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. His hair is brown and curly. His eyes are a pleasant hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist, Impeccable. Flaws: Insane, Disease. Bonds: Family, Job. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Diggory Blakely, Male Human Ranger 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Addict, Depressed. Bonds: Rich, Attractive. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Drogo Eastaughffe, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 13 (+1)17 (+3)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2300 sp. 1 Holy water. 4 Alchemist’s fire.


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has no hair. He wears crescent spectacles with a black brim.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Extrovert, Logical, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Gerald Oakley, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp.


Social Check DCs

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