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NPC Generator

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Advanced [show]


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His white hair is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He feeds upon the attention of others.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Enemies. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Odo Winterbourne, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 14 (+2)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Anthony Payton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his white robe and has his halberd always slung over his shoulder. He keeps his blonde hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and to be a fletcher again

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Anthony Payton, Male Human Rogue 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)17 (+3) 9 (-1)16 (+3)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered kukri and tarnished greataxe as well. His auburn hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a drow raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Joker. Bonds: Rich, Religious, Enemies. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Shane Ramsay, Male Human Expert 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair down. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Entrepeneur, Athletic, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Guy Nash, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 16000 sp.


Social Check DCs


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His red hair is singed and shortened. His green unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: He is a Yochlol in disguise. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Clerebold Chatham, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 8 (-1)9 (-1)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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