Robert Thorpe, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Cartwright uniform, he is not a threatening figure. His hair is short and auburn. His eyes are blue and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Cartwright job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist. Bonds: Job, Family, Military, In love. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bertram hails from a village terrorized by giants. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He is untrained/undisciplined, which makes him dangerous.
Motivation: Revenge; and many giants want him driven away
Flaws: Insane, Forgetful. Bonds: Enemies. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 sp.
Gerald Benson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair and beard is wavy and long. His blue unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He enjoys reading and quiet.
History: When he was but 8 years old his parents immigrated from the south. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Servant. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 12000 sp.
Alex Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His black hair is heavily combed to the left. His eyes are blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Gyula, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He wears a mask on his face.
Personality: Eccentric and domineering, William will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich southern family. His childhood dream was to be a Bather, but he was a colossal failure. He has worked as a Layabout like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Extrovert. Flaws: Forgetful. Bonds: Rich, Job, Family. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!