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NPC Generator

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Advanced [show]


Robert Hayes, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Robert was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Family, In love. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Robert Hayes, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe. His long auburn hair is drawn into a two foot long braid. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Extrovert, Fighting. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Richard Roscoe, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Anthony Kendall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Anthony took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Kendall, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved bone or ivory statuette (40 gp). Gold music box (2000 gp).


Social Check DCs


Heward Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears brown painted combat armor at almost all times. His hair is blonde and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Heward Warwick, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Theodoric Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Attractive, Poor. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Theodoric Bentley, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Moonstone (70 gp). Alexandrite (400 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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