Lance Clive, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and doesn't want to be a navigator and was forced into it by his family
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Drogo Thornton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his black hair well, parting it to the right. His amber unseeing eyes seem to look past you.
Personality: This man loves music and to teach people music more than just about anything. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Disease, Lazy. Bonds: Military, Nature. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Thomas Bradford, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt, and a wedding ring on his left hand. He has a small bristly mustache and wavy black hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: In love, Nature, Attractive. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 10000 cp.
Henry Darby, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His feathered hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Nicholas Brixton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is short and white. His eyes, though not visible through his cowl, are hazel.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. In his 12th year, his parents were killed by a dire rats raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Regain custody of his son; and many dire rats want him driven away
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Enemies, Family. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
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