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Advanced [show]


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear black tank tops with brown pants. He sports a long chestnut beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Diggory Coombs, Male Human Sorcerer 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 400 gp. Emerald (900 gp). Chalcedony (30 gp). White opal (900 gp). Deep blue spinel (300 gp). Carnelian (30 gp). Blue quartz (6 gp).


Social Check DCs


Peter Harlow, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing a long, green, dusty cloak. He wears a top hat to cover his moderate length white hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has worked as a Blacksmith like his mother before him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Gifted. Bonds: Attractive, Has a crush, Nature, Job. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Harlow, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 16 (+3)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. Rock crystal (40 gp). Black pearl (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Morley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. He has a long red beard with little hanging trinkets. This gray eyed westerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He got into the Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Weaver again; and to clean up the streets

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Morley, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Insight +4, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Bing, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large brown jacket. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Henry was born in the east. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Athletic, Optimist, Gifted, Persistence. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Henry Bing, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)7 (-2) 15 (+2)8 (-1)
Skills Medicine +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Chrysoprase (80 gp). Blue quartz (9 gp). Amber (120 gp).


Social Check DCs


Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Assassin does. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Flaws: Shy, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Charles Ramsay, Male Human Cleric 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 800 gp. Moonstone (40 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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