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NPC Generator

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Advanced [show]


Alexandre Southey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of strength around his neck, and a greatsword on his belt. His hair is long and golden with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He pushes his goals aggressively. He is also a coward if confronted.

History: Alexandre was born with his mother's beautiful face. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Laborer like his mother before him.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Athletic, Justice. Flaws: Fearful. Bonds: Attractive. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Alexandre Southey, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)18 (+4) 10 (+0)14 (+2)
Skills History +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 100 pp.


Social Check DCs


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has achieved small success as a Sellsword.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Extrovert, Justice. Flaws: Ugly, Mundane, Depressed. Bonds: Job. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Reynard Staurheim, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 8 (-1)14 (+2)
Skills Athletics +3, Investigation +6
Senses Passive Perception 9
Languages Common, Draconic, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Aquamarine (500 gp). Eye agate (13 gp). Rich purple corundum (400 gp). 1 Minor magic item.


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a halberd. He has a black handlebar mustache and slicked back black hair. His green eyes peer out from beneath his wide-brimmed green hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: Gilbert was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Disciplined. Flaws: Selfish, Racist. Bonds: Job, Rich. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Gilbert Graham, Male Human Wizard 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1200 gp.


Social Check DCs


Geoffrey Harley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His auburn hair is heavily combed to the right. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane, Selfish, Antagonistic. Bonds: Poor, Attractive. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Geoffrey Harley, Male Human Cleric 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 17 (+3)17 (+3)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 300 gp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Selfish, Antagonistic. Bonds: Mentor, Rich. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Alex Brownrigg, Male Human Druid 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 200 gp. Brown-green garnet (40 gp). Pink pearl (40 gp). Moonstone (70 gp). Amber (40 gp).


Social Check DCs

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