Reynard Reed, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears many layers of old clothing at all times. His silver hair is slicked back into a classic pompadour. His eyes are violet and catlike.
Personality: He is overprotective of those who hire his services. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of western immigrants he idolized his mother. Reynard was born on a far western forest where he grew up under the tutelage of his mother, an expert Fisher. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Flaws: Ugly. Bonds: Poor, Guardian, Military, Immigrant. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. Golden yellow topaz (1100 gp). Chrysoprase (30 gp). Aquamarine (1100 gp). 1 Minor magic item.
Don Allerton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His hair is white, silky, and of moderate length. His violet eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His childhood dream was to be a Miller, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Bonds: Attractive, Job, Adventurer, Religious, Enemies. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Alexandrite (900 gp). Jasper (40 gp). Star rose quartz (40 gp). Amber (90 gp).
Alex Barney, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Military. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 19 (+4) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: Aquamarine (400 gp).
Manfred Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His golden hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: Manfred was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Beggar for hire.
Motivation: To be a Dilettante again; and sabotage a competitor
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 4000 sp. Aquamarine (800 gp). Obsidian (7 gp). Deep blue spinel (800 gp). Red garnet (110 gp).
Geoffrey Carlton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is slicked back into a classic pompadour. His eyes are amber and catlike.
Personality: Calm and collected, he is a well trained Mayor. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 6000 sp. Black pearl (600 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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