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NPC Generator

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Gilbert Whitby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His black hair is cut short. His eyes, though not visible through his cowl, are hazel.

Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Family. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Whitby, Male Human Commoner 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 18 (+4)16 (+3)
Skills Deception +6, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Solid gold idol (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Carved bone or ivory statuette (30 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Kody Riley, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Carpenter in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people; and to be a masseuse again

Ideals: Gifted. Flaws: Insane, Antagonistic, Racist. Bonds: Job. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Kody Riley, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)5 (-3) 14 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Simon Walpole, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, blue cloak. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich southern family. He worked as a nervous Herbalist and found it very stressful. He has worked as a Herbalist like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Bonds: Immigrant, Enemies, Job, Rich. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Simon Walpole, Male Human Ranger 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Investigation +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp.


Social Check DCs


Dustin Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He wears a Stetson hat to cover his moderate length silver hair. His green unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Dustin will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Optimist. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Dustin Cholmondeley, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 18 (+4)14 (+2)
Skills Athletics +4, Insight +7
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his glaive. His hair is brown and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Wymar was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Joker, Artistic. Bonds: Attractive, Family. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Wymar Bradshaw, Male Human Wizard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)7 (-2) 17 (+3)10 (+0)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 cp.


Social Check DCs

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