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NPC Generator

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Advanced [show]


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears bulky grey painted plate armor, and his gloved hand is found clutching a mace. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Anselm England, Male Human Ranger 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Ernest Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears black cloth garments or leather armor. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Bricklayer.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Cumberbatch, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Roland Harper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear flannel. His blonde hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Mason, but he got bored and became a Cook. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new cook responsibilities is difficult

Flaws: Addict, Shy. Bonds: Slave, Job. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Roland Harper, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +0, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Ralf Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is still thick. He has several tiny ruby earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Bonds: Rich, Adventurer, Nature, Family. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Ralf Wentworth, Male Human Rogue 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 6 (-2)15 (+2)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Balimaar Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His black hair is braided into rings. His eyes are likewise brown.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Impeccable, Athletic. Bonds: Attractive, Adventurer, Family. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Balimaar Hadley, Male Human Barbarian 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Infernal, Auran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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