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NPC Generator

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Advanced [show]


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, and he perpetually has his crossbow ready. He has moderate length black hair. He has amber eyes and a blue hat with a green feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Theodoric Copeland, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)7 (-2) 10 (+0)14 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Hubert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white broad hat and white clothes. He wears a broad hat to hide his balding. His eyes are brown and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of goblins once and for all.

History: Hubert was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Job, Religious. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Hubert Eastaughffe, Male Human Sorcerer 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp.


Social Check DCs


Arnold Alton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black cloak. His long white hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Selfish. Bonds: Attractive, Rich, Nature. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Arnold Alton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)7 (-2) 17 (+3)13 (+1)
Skills Athletics +4, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Carved bone or ivory statuette (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Theobald Clayton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Layabout mother left him crippled. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Logical. Flaws: Addict, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Theobald Clayton, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 8 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Druidic, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. Red garnet (70 gp). Brown-green garnet (70 gp). Chalcedony (80 gp).


Social Check DCs


Roger Harlan, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan tunic with grey highlights, and long brown pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Ideals: Passionate. Flaws: Depressed, Fearful. Bonds: Military, Family. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Roger Harlan, Male Human Paladin 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 37 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 5 (-3)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs

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