Anthony Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Anthony hails from a village terrorized by drow. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Flaws: Addict, Forgetful. Bonds: Attractive, Poor, Enemies. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Robert Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. He has blonde hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and revenge
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Gilbert Livingstone, Male Human [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his black robe. He has shaved his head bald. His thin eyebrows rest above his beady green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 28000 sp. 1 Minor magic item.
Manfred Brady, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is thinning but still full. He has hazel eyes.
Personality: He dislikes all the random violence that takes place in the west. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 13th year, his parents were killed by a gnolls raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Simon Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Simon was born the youngest of three triplets. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Flaws: Ugly, Hedonist. Bonds: Enemies, Family. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp.
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