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NPC Generator

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Advanced [show]


Randal Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, and carries scimitars. His black hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. Randal was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Painter. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Randal Kinsley, Male Human Warlock 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 10 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Everard Jacobs, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple brown robe with red stripes complete with hood. He sports a long blonde beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Everard Jacobs, Male Human Monk 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.

History: He was raised by priests from a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Religious, Mentor. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Berkeley, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Black star sapphire (500 gp). Malachite (13 gp). Banded agate (13 gp).


Social Check DCs


Don Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His chestnut hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Don Trowbridge, Male Human Commoner 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a worn and beaten armor. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his daughter.

Ideals: Impeccable. Flaws: Ugly, Addict, Racist. Bonds: Family. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Gerald Bradly, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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