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Trym Washington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Extrovert. Bonds: Adventurer, Family, Religious, Enemies. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Trym Washington, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Magnifying glass. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with red stripes complete with hood. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Slave Trader, Ernest learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Job. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Branson, Male Human Cleric 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Ansley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Beggar. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Healer, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Wymar Ansley, Male Human Paladin 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90 pp. Hematite (10 gp). Freshwater pearl (10 gp). Malachite (10 gp). Golden yellow topaz (300 gp).


Social Check DCs


Aldous Payton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears bulky pastel painted plate armor. He wears a colorful flower in his blonde hair. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Depressed, Hedonist. Bonds: Attractive, Rich, Job. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Payton, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


John Remington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He has a large blue mantle and cape that has been intricately interwoven into his black robe. Beneath his clothing is a huge mess of scar tissue. His white hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy, Forgetful. Bonds: Slave, Immigrant. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

John Remington, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +7, History +5
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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