Theobald Darlington, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Shy. Bonds: Family, Military. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. Aquamarine (300 gp). Lapis lazuli (15 gp). Rhodochrosite (15 gp).
Trey Spaulding, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair up in a very large beehive style do. His hazel eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and wants to have a good time and be beloved
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Anselm Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel tunic with black highlights, and long blue pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small desert village. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Shy. Bonds: Attractive, Nature, Religious, Adventurer. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 300 gp. Star ruby (600 gp). Pink pearl (50 gp).
Peter Blakely, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a hammer. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Ernest Gyula, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean white cloak covering his clean studded leather and is in decent physical shape. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Shy, Greedy. Bonds: Adventurer. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 7000 sp. Tourmaline (140 gp). Hematite (9 gp). Tourmaline (140 gp). Hematite (9 gp). 1 Minor magic item.
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