Wymar Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin violet vertical stripes and brown pants. His long auburn hair reaches down to his waist. His eyes are violet.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Energy wise he seems alert and responsive.
History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Navigator for hire.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Professionalism, Athletic. Bonds: Enemies, Nature, Job. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gilbert Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. His hair is black and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Gifted, Philantrophist. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp. Carnelian (30 gp).
Solomon Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear violet tank tops with white pants. His chestnut hair is smooth and relatively long. He has amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.
History: He was born in the north. In his 16th year, his parents were killed by a drow raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. A small bag of saffron. (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Browning, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Patrick Huckabee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Locksmith business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Locksmith job and began his own company from there.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Secretive. Bonds: Attractive, Religious, Job. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item.
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