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NPC Generator

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Advanced [show]


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean tan cloak covering his clean studded leather. His white hair is cut short. He has several tiny sapphire earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Gifted, Professionalism. Flaws: Mundane. Bonds: Rich, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Raymond Blakeley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp. Rose (60 gp). Jade (140 gp). Star rose quartz (60 gp).


Social Check DCs


Geoffrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His white hair is knotted and matted. His ears are large.

Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Geoffrey Gladstone, Male Human Paladin 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Garrick, Male Human [Permalink]

Personal [hide]

Description: This western man wears yellow painted combat armor at almost all times. His clothes are grease stained in places. He keeps his red hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Garrick, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. 1 Superior lock. 1 Simple lock.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely tan suit with green socks and a vest with buckled shoes. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Gerald Badger, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)18 (+4) 15 (+2)11 (+0)
Skills Religion +7, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Orc, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He has styled his black hair well, parting it to the right. He has gleaming, smiling hazel eyes.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Logical, Entrepeneur. Flaws: Addict. Bonds: Rich, Adventurer, Attractive. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Ralf Tickle, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 10 (+0)5 (-3)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp.


Social Check DCs

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