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Advanced [show]


Gilbert Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Gifted. Flaws: Selfish. Bonds: Poor. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Gilbert Shelly, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)7 (-2) 11 (+0)16 (+3)
Skills Acrobatics +1, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 5000 sp. Gold and topaz bottle stopper cork (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Adventurer, and sports empty pouches on his belt. He has no hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Theodoric hails from a village terrorized by drow. While studying, he fell in love. They married and had a son. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Family, Enemies, In love, Adventurer. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Theodoric Beckwith, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Wentworth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His whole body is exceptionally muscular. His white hair is knotted and matted. His eyes are brown and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Clerebold was born on a far southern island where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Clerebold Wentworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. Deep blue spinel (900 gp). Star rose quartz (50 gp).


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting blue shirt and pants. He is bald on top and has large chestnut tufts of hair around his ears. His green eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Charles Weld, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His brown hair is smooth and relatively long. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Military. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Badger, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)18 (+4) 13 (+1)6 (-2)
Skills Performance +0, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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