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NPC Generator

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Advanced [show]


Godfrey Gentry, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His silver hair is braided into rings. He has green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Godfrey Gentry, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Breastplate. 1 Breastplate.


Social Check DCs


Henry Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears an entirely yellow suit with grey socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are violet and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with dancing.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Henry Clapham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his chestnut hair down. His eyes are violet and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Mentor, Adventurer. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Beitz, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. Black pearl (200 gp).


Social Check DCs


Cory Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey armored body suit, with a simple blue line shooting up and back down. He has shaved his head bald. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor; and to be a knight again

Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Cory Wilberforce, Male Human Sorcerer 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1000 sp. Freshwater pearl (7 gp). Banded agate (7 gp). Brown-green garnet (60 gp). Golden pearl (60 gp).


Social Check DCs


Thomas Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He is physically well-built. His small hat is riddled with cuts and holes. His eyes are brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Racist. Bonds: Adventurer, Family, Poor. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Thomas Enfield, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 8
Languages Common, Gnoll, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 80 pp.


Social Check DCs

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