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NPC Generator

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Advanced [show]


Guy Camden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black shirt with thin brown vertical stripes and green pants. His white hair and beard is wavy and long. His eyes are gray and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered writing. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Guy Camden, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)13 (+1) 9 (-1)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His white hair is long and unkept. His eyes are brown and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Sailor, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Nature, Family. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Gunter Chatham, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Theobald Woods, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white shirt with thin brown vertical stripes and blue pants. He wears a Stetson hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Theobald hails from a village terrorized by drow. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He wants revenge against drow; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Mentor, Enemies, Religious. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Woods, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is heavily combed to the left. His fierce green eyes like to dwell on things.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Immigrant, In love. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Bertram Denholm, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and curly. He has a dull look in his violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Terse. Bonds: Attractive, Military, Adventurer. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Dayton, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs

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