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Everard Woods, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His hair is red and curly. He has gray eyes and a white hat with a grey feather.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: Born to a Sculptor, his mother struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Ploughman.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Job, Religious. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Everard Woods, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: Just what you see.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Sensitive. Bonds: Religious, Poor, Job. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Ernest Marlowe, Male Human Druid 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Shirley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely red suit with black socks and a vest with buckled shoes. His hair is cut close to his head. His eyes are a pleasant amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of gnolls once and for all.

History: Anselm hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up trident and armor he uses now. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Insomniac. Bonds: Poor, Enemies, Nature. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Anselm Shirley, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 10 (+0)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: White opal (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Carlton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a white armored body suit, with a simple tan line shooting up and back down. His moppish blonde hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is greedy

Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Kody Carlton, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple grey line shooting up and back down. He has a moderate pudge and is not very fit. His auburn hair is greasy and uncared for. His face is scarred and worn.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Religious. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Miles Kitchur, Male Human Ranger 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)6 (-2) 14 (+2)16 (+3)
Skills Arcana +1, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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