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NPC Generator

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Advanced [show]


Henry Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Henry was born with his mother's beautiful face. His childhood dream was to be a Shoemaker, but he was a colossal failure. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Money/treasure; and expand his business

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Attractive, Job. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Henry Spalding, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Chrysoberyl (110 gp). Azurite (13 gp).


Social Check DCs


Gerard Landon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He has a white handlebar mustache and slicked back white hair. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Bonds: Poor, Slave, Attractive, Immigrant, Religious. Occupation: Spy

Voice: Raspy

Attributes [hide]

Gerard Landon, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. Sard (40 gp). Tourmaline (70 gp). Moonstone (40 gp).


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Map Maker job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Everleigh, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 7 (-2)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Tim Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a moderate pudge and is not very fit. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Job. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Stanton, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp. Citrine (30 gp). White pearl (40 gp). Obsidian (12 gp). 1 Silver holy symbol.


Social Check DCs


Reynard Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a whip on his belt. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is red and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Reynard studied abroad. After coming to the age of reason, Reynard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Bonds: Religious, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Reynard Hayden, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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