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Advanced [show]


Conrad Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a flail. His blonde hair is kept up in a ponytail inside a small hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Healer

Voice: Stutters

Attributes [hide]

Conrad Merton, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Finely wrought small gold bracelet (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His golden hair has been sun bleached extensively. He has several tiny ruby earrings on each ear.

Personality: Calm and collected, he is a well trained Jeweler. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Fighting. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Harley, Male Human Commoner 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 70 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a well pressed and immaculate suit (or dress). He has no hair. His amber eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and to be a soapmaker again

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Lindsay, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 12
Languages Common, Celestial, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Brewer profession.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Money/treasure.

Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Wymar Tyndall, Male Human Cleric 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. Blue quartz (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man typically wears grey cloth garments or leather armor. His clothes are grease stained in places. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Religious. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Chad Clinton, Male Human Wizard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Sleight of Hand +3, Survival +7
Senses Passive Perception 14
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 11000 sp. Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item.


Social Check DCs

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