Trym Badger, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He carries with him a set of shields on his belt, each one with a ruby on the hilt. He has blonde hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Stanton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports violet clothing, slightly heavier than average wear. He wears a deerstalker hat to cover his moderate length brown hair. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Religious. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Clerebold Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his greataxe. He wears his red hair down. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Gunter Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Ruler uniform. He is portly but not overly obese. His silver hair is greasy and uncared for. This green eyed westerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Gunter studied abroad. His childhood dream was to be a Glassblower, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Henry Abram, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting pastel shirt and pants. His chestnut hair is still thick. His fierce violet eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 700 gp.
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