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NPC Generator

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Advanced [show]


Roland Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in tan turtlenecks beneath a brown coat with white slacks. His feathered hat is riddled with cuts and holes. He has green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: When he was but 7 years old his parents immigrated from the east. Roland was born on a far eastern forest where he grew up under the tutelage of his father, an expert Spy. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Roland Clifton, Male Human Expert 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Charles Gracey, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 2 Tanglefoot bags.


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His red hair and beard is wavy and long. His amber eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.

History: Alexandre was born with his mother's beautiful face. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Alexandre Blankley, Male Human Bard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Aquamarine (300 gp). Deep green spinel (160 gp). Sardonyx (30 gp).


Social Check DCs


Tim Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His hair is white and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Slave, Poor. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Tim Yorke, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky white painted plate armor. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anselm was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Anselm Livingstone, Male Human Aristocrat 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 12 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)10 (+0) 17 (+3)15 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Black pearl (500 gp). Alexandrite (500 gp). White pearl (140 gp). 1 Bullseye lantern.


Social Check DCs

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