Adam Harlow, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His amber eyes peer out from beneath his feathered brown hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: Born to a Barber, his father struggled to pay the bills. A freak accident while working with his Barber father left him crippled. He now owns his own business.
Motivation: To be a Barber again; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Spyglass. 1 Climber’s kit. 1 Healer’s kit. 1 Simple lock.
Simon Trowbridge, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Bookbinder. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Doctor, who enjoyed hunting, Simon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the ruined castle and found the beat up whip and armor he uses now. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant, Nature. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 18000 sp.
Bertram Gladstone, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly brown, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: He was born in a small plains village. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.
Motivation: To be a Sellsword again; and sabotage a competitor
Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Terran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3
Possessions: 700 gp. Blue sapphire (900 gp). Aquamarine (900 gp). Amber (130 gp). 1 Minor magic item.
Aldous Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Armorer uniform. His hair is short and golden. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Robert Denholm, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He has moderate length golden hair. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Robert studied abroad. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Persistence, Gifted. Bonds: Attractive, Rich, Slave. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
