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NPC Generator

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Advanced [show]


Drogo Rutland, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky yellow painted plate armor. His auburn hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with painting.

History: Gifted from a young age, Drogo studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Drogo Rutland, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Religion +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Prescott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Money/treasure; and to get a good night's sleep

Flaws: Insomniac, Shy, Selfish. Bonds: Rich, Military. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Charles Prescott, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Sard (80 gp). Silver pearl (160 gp). 1 Good lock. 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Bertram Reid, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is heavily combed to the left. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Terse, Disease. Bonds: Military, Nature, Job. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Reid, Male Human Rogue 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp. A delicate silver chain set with a tourmaline (20 gp). A small bag of saffron. (20 gp).


Social Check DCs


Bertram Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His white hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast plains. Like his mother and his sister before him, after school he went straight into learning to become a Healer. He has drifted from career to career and currently works as a Healer.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Bertram Thorpe, Male Human Sorcerer 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)17 (+3) 12 (+1)9 (-1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Sylvan, Aquan, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 300 gp. Blue star sapphire (700 gp). Zircon (60 gp). Aquamarine (1600 gp). Onyx (60 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. With bright blonde hair and a scraggly beard. This gray eyed northerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Shy, Insane, Fearful. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Godfrey Mori, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 7 (-2)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 8000 sp. Fire opal (1400 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Rhodochrosite (6 gp).


Social Check DCs

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