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NPC Generator

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Advanced [show]


Trey Braxton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Healer. He carries a battered shortbow and tarnished monstrous two handed axe as well. He wears his black hair down. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. A gifted student he started as a Dyer, but he got bored and became a Healer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Trey Braxton, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Jade (150 gp). Golden pearl (150 gp).


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and blue robe with the hood down, and sports empty pouches on his belt. He has styled his chestnut hair well, parting it to the right. His eyes are green and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Philantrophist, Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Cornish, Male Human Wizard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp.


Social Check DCs


Hugh Stafford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt with thin yellow vertical stripes and brown pants. His black hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Fighting. Bonds: Immigrant, Military, Adventurer. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Hugh Stafford, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Aldous Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His red hair and beard is wavy and long. His hazel eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Aldous Springfield, Male Human Adept 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Heward Clinton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He has no hair. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Ugly, Shy, PTSD. Bonds: Poor, In love. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Heward Clinton, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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