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NPC Generator

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Advanced [show]


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is wearing a long, green cloak. His white hair is kept up in a ponytail inside a top hat. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane, Antagonistic, Depressed. Bonds: Nature. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Bertram Law, Male Human Rogue 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Rhodochrosite (16 gp). Black pearl (500 gp). Black star sapphire (1200 gp).


Social Check DCs


Ralf Yorke, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Ralf will drive conversation. He also is a firm believer in the manly ideal.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Religious. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Ralf Yorke, Male Human Commoner 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 2000 sp. Red-brown spinel (140 gp). Alexandrite (500 gp). Rock crystal (50 gp). Black pearl (500 gp). Alexandrite (500 gp). Azurite (6 gp). Moss agate (6 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Odo Dayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a top hat to cover his moderate length white hair. His eyes are a pleasant gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Ugly, Terse, Hedonist. Bonds: Rich, Adventurer, Military. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Dayton, Male Human Druid 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Just what you see.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Selfish. Bonds: Rich, In love. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Raymond Hallewell, Male Human Fighter 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 700 gp. Black star sapphire (1200 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kimberly, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Herbalist does. His hair is chestnut and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Lance was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Fighting. Bonds: Job, Attractive, Adventurer. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Lance Kimberly, Male Human Expert 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 11 (+0)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 600 gp. Malachite (16 gp). White pearl (100 gp). Alexandrite (800 gp).


Social Check DCs

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