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NPC Generator

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Advanced [show]


Manfred Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: Eccentric and domineering, Manfred will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Extrovert. Flaws: Addict. Bonds: Adventurer, Immigrant, Rich. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Kitchur, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Aldous Brent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear black clothing when he does not wear armor. He has wavy golden hair. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Shy, Hedonist. Bonds: Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Brent, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)7 (-2) 6 (-2)10 (+0)
Skills History +0, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Tanglefoot bags. 2 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: This eastern man typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His clothes are grease stained in places. His black hair has been sun bleached extensively. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: John hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Enemies. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

John Woods, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)18 (+4) 12 (+1)16 (+3)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Auran, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Reynard Wharton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His long black hair is drawn into a two foot long braid. He has a tattooed face.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Reynard Wharton, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)7 (-2) 16 (+3)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Anthony Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown feathered hat and brown clothes. His auburn hair is kept up in a ponytail inside a feathered hat. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: He got into the Dyer business at a young age. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Justice, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Anthony Denholm, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 90 pp. Tiger eye turquoise (16 gp). Amethyst (70 gp).


Social Check DCs

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