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NPC Generator

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Advanced [show]


Peter Vance, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and green handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Peter was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Mortician.

Motivation: He is unsatisfied with his job; and doesn't want to be a mortician and was forced into it by his family

Flaws: Fearful. Bonds: Religious, Job, Military, Family. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Vance, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Balimaar Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Roofer does. His hair is cut close to his head. His gray eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Balimaar was born on a far northern desert where he grew up under the tutelage of his father, an expert Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Bonds: Job, Military, Immigrant. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Balimaar Darby, Male Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. Violet garnet (700 gp). Black opal (700 gp). Aquamarine (700 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with black pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a black handlebar mustache and slicked back black hair. His eyes are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Guy's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Mayor and was forced into it by his family.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Guy Yorke, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 20000 sp. Deep green spinel (150 gp). Banded agate (9 gp). Peridot (50 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs


Randal Northcott, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his shortspear. His long chestnut hair reaches down to his waist. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted psionic powers by his dying sister.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Randal Northcott, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 16 (+3)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (900 gp).


Social Check DCs


Adam Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Adam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he loathes his own lifestyle

Flaws: Ugly, Addict, Depressed. Bonds: Military, Rich. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Adam Marleigh, Male Human Warrior 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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