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Advanced [show]


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green armored body suit, with a simple grey line shooting up and back down. He keeps his long silver hair kept up in a rat tail. His thin eyebrows rest above his beady violet eyes.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Military, Mentor. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Ralf Beckwith, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has done his best to style his red hair to look like a famous performer. His eyes are blue and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Sellsword, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the old dungeon and found the beat up halberd and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Athletic, Artistic. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Lance Dalton, Male Human Commoner 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 58 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)10 (+0) 12 (+1)11 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His blonde hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Arnold Kimberly, Male Human Ranger 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Solomon Beverly, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a brown coat with black slacks. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Solomon Beverly, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. Silver comb with moonstones (300 gp). Cloth of gold vestments (30 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Gerald Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His blonde hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Gifted. Flaws: Depressed, Insane, Disease. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Gerald Wallace, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 14 (+2)10 (+0)
Skills History +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Deep green spinel (150 gp). Silver pearl (150 gp). Onyx (20 gp).


Social Check DCs

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