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Advanced [show]


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy brown suit. He is muscular with a powerful set of arms. His silver hair is heavily combed to the left. His eyes are hazel and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Knight, but he was a colossal failure. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Passionate, Pacifist. Bonds: Attractive, Slave, Job, Adventurer. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Shane Darby, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 500 gp.


Social Check DCs


Henry Badger, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has blonde hair. His green eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Henry Badger, Male Human Wizard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp.


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears a tan coat over a red low-cut shirt, and a feathered hat upon his head. His hair is auburn and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Ideals: Athletic, Impeccable, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Theodoric Barlow, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Miles Gladstone, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His long golden hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.

Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Bonds: Attractive, Family, Immigrant, Adventurer, Rich. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Gladstone, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)17 (+3) 16 (+3)13 (+1)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Heiser, Male Human Commoner 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)8 (-1) 6 (-2)10 (+0)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp.


Social Check DCs

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