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Advanced [show]


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left leg appears badly burned and disfigured. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: Roger hails from a village terrorized by gnolls. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Roger Heiser, Male Human Fighter 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 16 (+3)7 (-2)
Skills History +5, Performance +1
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Rhodochrosite (8 gp). Deep green spinel (50 gp). Chalcedony (70 gp). Star ruby (1100 gp).


Social Check DCs


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: This western man has a large black mantle and cape that has been intricately interwoven into his blue robe. His clothes are grease stained in places. His white hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Bookbinder, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Immigrant, Slave. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Gerard Snape, Male Human Paladin 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2800 sp.


Social Check DCs


Kyle Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is long and unkept. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Kyle Pinkerton, Male Human Rogue 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 20000 cp. Fire opal (500 gp). Rock crystal (30 gp). Bloodstone (30 gp). Alexandrite (1500 gp).


Social Check DCs


Aldous Westbrook, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting grey shirt and pants. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are gray.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Shipwright, who enjoyed hunting, Aldous was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Aldous Westbrook, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate silver chain set with a tourmaline (20 gp). Black velvet mask with numerous citrines (50 gp).


Social Check DCs


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and very short. His gray unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Disease, Racist, Impulsive. Bonds: Immigrant. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Ralf Gracey, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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